![]() "Mod" is shorthand for "modification" - it's any thing that changes the game. ![]() There will be a lot glossed-over in this tutorial, intentionally - it's better to get into hands-on as soon as possible, instead of being bogged down by theory.īefore we do anything at all, let's talk a little bit about mods - what they are, what they can do. This tutorial is written using Warhammer 2 as the example game, but all of the concepts and practices apply to every Total War game since Empire.Īs a final note, I'll be making an effort to out-link to as many pages as possible, to provide deep dives into specific topics. A focus here is to "learn how to learn", and I will be providing methods and best practices everywhere that's possible. However, the primary attempt here is to equip someone brand new to modding - no experience in anything needed - with all the tools and skills they need to have a good level of understanding, and to have the ability to solve some problems on their own. ![]() By design, it can't cover ever facet of modding, and the author's knowledge will prevent him from covering every subtopic possible extensively. This tutorial attempts to be a comprehensive beginner's guide that will take you through all that you need to begin your journey modding.
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